Updated: Aug 22
Welcome to part three of the S.T.A.L.K.E.R. Anomaly Survival Guide. This rookie’s guide will help you to survive your first 24 hours in the Zone of S.T.A.L.K.E.R. Anomaly.
In Part One we covered some of the fundamentals and equipment. In Part Two we covered the Training Day missions. If you followed those then you should now have survived your first set of missions, made some money, and received some of your essential items.
Now we will cover the ‘who’s who’ of Cordon NPCs, ‘tactical movement’ and the main places of interest in the map. Let’s begin.
NB - Part three of this guide makes the same assumptions as parts one and two, by assuming you are now in the Rookie Village having just completed the third and final Training Day mission.
Now would be a good time to take stock of your situation, check your supplies, retrieve anything you have stashed away and visit Sidorovich. Consider selling him both the ‘junk’ artifact you took from Fanatic’s stash, and the ‘proper’ artifact you retrieved from the anomaly field - you will not be able to use it with your current suit anyway, and right now, you need the cash!
Speaking of your suit, if it is damaged now would be a good time to patch it up. The stuff looted from the village might be useful for this – especially if you were lucky enough to find glue sticks and the like. The video below shows how repairs work.
S.T.A.L.K.E.R. Anomaly Repair/Crafting Guide
Video by Wavey's Gaming Adventure
Traders and Quest Givers
There are several notable NPCs in the Cordon (sometimes spelt Kordon), and in the Garbage – the map due north. Some are traders, some are quest givers, some are technicians, and some are combinations of all three. Some are generalists, whilst some are specialists. This ‘rouge’s gallery’ includes;
Sidorovich (‘Sid’) – Trader and Quest Giver – Rookie Village Bunker – Cordon
As a trader, Sid will buy pretty much anything and will sell a bit of everything, making him a useful early game ‘one-stop-shop’. Note he likes to ‘buy low, sell high’ (i.e. - rip you off) so other more specialist traders are more useful later in the game.
As a quest giver, he has several repeatable tasks, and you will need to speak to him to begin the main storyline missions arc. For a hefty fee, he can also broker temporary truces with factions, which should enable you to pass through enemy territory and speak with formally hostile NPCs. This might be useful later in the game.
Fanatic – Quest Giver – Rookie Village – Cordon
Fanatic will occasionally have a ‘hunt the mutant(s)’ mission available which can be easy money. Just be aware that some of the mutants he will need eliminating will be more dangerous and higher tier than the boars you hunted previously. He also has a find ‘the artifact’ mission which is worth accepting, even if you are unlikely to find said artifact for some time, as it does not appear to be time-limited.
Wolf – Quest Giver – Outside Rookie Village Bunker – Cordon
Wolf will usually have several missions available which appear to repeat every 24 hours. These include ‘Hunt the Mutant(s)’, ‘Rescue the Courier’ and ‘Tourist Safari.’ These missions can often be chained together, and are an excellent way of acquiring temporary companions for free (more on that in part four).
Loris – Trader – Northern Farm – Cordon
Loris appears to specialise in weapons and suits, and he may have a greater variety of these to sell than Sid. Note that he does not sell any food or drink, therefore if you are planning on using the Northern Farm as a base, be sure to stock at least one of its three stashes with food and water for future consumption. Note that Loris keeps to 'office hours' and will not be available after about 20:00.
Xenotech – Technician and Quest Giver – Northern Farm – Cordon
Like all technicians, he will repair your weapons, suits, and helmets for you - for a price. He can also upgrade weapons, suits, and helmets for you - but only if he has the tools to do so, which he will not at the start.
As with other technicians, he has three missions for you, namely finding the Basic, Advanced, and Expert tools he needs to perform the upgrades. If you find tools on your travels do NOT sell them to a trader, instead, take on the mission from a technician and then give them the tools. Not only will you get paid for this, but you will also then be able to upgrade your gear with them - again, for a price. (Pretty much everything in Anomaly ‘is for a price’.)
Note that the missions are always given in the find the Basic, Advanced, and Expert tools order. However, this may not match the order you find the tools themselves - you may find the Expert tools before the Advanced, or the Advanced tools before the Basic etc. If so, stash the higher tier tools in the convenient stash until you have found the tier below them. You may then be able to complete multiple tool missions at the same time.
He also has a vice which you can use for about 1000 Ru to upgrade and repair your gear yourself. This bypasses the need for the technician's toolkits and can be a significantly less expensive way of upgrading and maintaining your gear - if you have found the requisite components, upgrade, and repair kits. If you have enabled the ‘delayed repairs from technicians’ gameplay option then DIY upgrades are faster too, as there is no delay for these.
Lastly, he will buy and sell components - for example, those from disassembled weapons and suits. This is handy, as looted suits are often too heavy to carry in their entirety, but the components you get from disassembling them are not. You probably won’t get paid as much for the constituent parts as you would for the whole suit, but it is better than nothing. “Every little helps!” 😉 NB – all the above should apply to other technicians too.
Butcher – Trader and Quest Giver – Train Hanger – The Garbage
Butcher pays significantly more for mutant body parts, meat, skins etc. than other traders. Once you have amassed a decent amount of these, it is worth visiting him and selling them to him for some easy money. NB - if using Arszi's Rotten Meat addon you will not be able to hoard raw meat for more than two days before it goes bad and becomes unsellable. Cooking the meat extends this to five days.
Butcher sells food, meat, shotguns, shotgun ammo and crucially - the hunting knife!
He also has repeatable ‘Hunt the Mutant(s)’ missions. Just be aware the mutants he wants hunting tend to be more dangerous and higher tier than the Blind Dogs, Razorhead Boars, Fleshes, Tushkanos etc. you may have encountered thus far.