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Influential FPS Games #17: Half-Life 2
Half-Life 2 was a technological marvel, as was the Source engine it ran on and the Steam ecosystem that supported it. Let's investigate.

Iain 'Sessile_Nomad' Baker
Jul 19, 20208 min read


Influential FPS Games #16: Halo 2
Halo 2 introduced console gamers to the world of on-line multiplayer. This is its story.

Iain 'Sessile_Nomad' Baker
Jul 18, 20208 min read


Influential FPS Games #15: Halo: Combat Evolved
Halo: Combat Evolved was a revolution in FPS gaming that is still influencing games to this day. Let's investigate how and why.

Iain 'Sessile_Nomad' Baker
Jul 18, 20209 min read


Influential FPS Games #14: The First Dedicated Arena Shooters Part Two – Quake III Arena
Quake III Arena competed with Unreal Tournament 99 for the top-spot in the arena shooter stakes. Who won? Lets find out.

Iain 'Sessile_Nomad' Baker
Jul 17, 20208 min read


Influential FPS Games #13: Unreal Tournament 1999
Unreal Tournament was the first dedicated 'Arena Shooter'. Some claim it was also the best and that it remains so today. Let's see why.

Iain 'Sessile_Nomad' Baker
Jul 17, 20208 min read


Influential FPS Games #12: Unreal ‘98
Unreal '98 elevated graphics to a new level, and its engine allowed the creation of many subsequent games. Let's see how.

Iain 'Sessile_Nomad' Baker
Jul 17, 20209 min read


Influential FPS Games #11: Half-Life (Part Two)
Half-Life introduced many thematic elements and gameplay mechanics that became highly influential. Let's investigate.

Iain 'Sessile_Nomad' Baker
Jul 16, 20208 min read


Influential FPS games #10: Half-Life (Part One)
Half-Life was a watershed moment in story-driven FPS video Games. Its influence on future FPS was enormous. Let's investigate.

Iain 'Sessile_Nomad' Baker
Jul 16, 20206 min read


Influential FPS Games #9: GoldenEye 007 – the First Major Console FPS
GoldenEye 007 was the first great console FPS. It also introduced numerous innovations which became common FPS practice. Let's investigate.

Iain 'Sessile_Nomad' Baker
Jul 16, 20208 min read


Influential FPS Games #8: Quake 2
Quake 2 was as influential as its predecessor. In particular, it is credited with the creation of e-sports. Let's find out why.

Iain 'Sessile_Nomad' Baker
Jul 16, 20205 min read


Influential FPS Games #7: Quake
Quake was the first fully 3D FPS. This is the story of its development and its influence on FPS and PC gaming.

Iain 'Sessile_Nomad' Baker
Jul 15, 20207 min read


Influential FPS Games #6: Doom and Doom 2: Part Four
Doom's ports were some the first console FPS games. Doom also kickstarted the PC modding community. Let's investigate.

Iain 'Sessile_Nomad' Baker
Jul 15, 20205 min read


Influential FPS Games #5: Doom and Doom 2: Part Three
Doom and its expansion packs kick-started the PC on-line multiplayer scene. Let's find out why.

Iain 'Sessile_Nomad' Baker
Jul 15, 20206 min read


Influential FPS Games #4: Doom (1993) – Part Two
We investigate Doom's arsenal of weapons, powerups and abilities, and how they have influenced many FPS games to this day.

Iain 'Sessile_Nomad' Baker
Jul 14, 20207 min read


Influential FPS Games #3: Doom (1993) – Part One
An in-depth look into the design and development of the Doom - the father of the FPS

Iain 'Sessile_Nomad' Baker
Jul 14, 20206 min read


Influential FPS Games #2: Wolfenstein 3D (1992)
Wolfenstein 3D is often referred to as "The Grandfather of FPS games." Let's find out why...

Iain 'Sessile_Nomad' Baker
Jul 13, 20206 min read


Influential FPS Games #1: What was the First FPS?
Part one of an investigation into the FPS games that defined the genre. We start by asking the question "What was the first FPS?"

Iain 'Sessile_Nomad' Baker
Jul 13, 20205 min read


Design Sins: Non-Customizable Controls – Part Two
We investigate a selection of AAA games to assess the customizability of their controls. It's not looking good...

Iain 'Sessile_Nomad' Baker
Jul 9, 20206 min read


Design Sins: Non-Customisable Controls - Part One
Some games allow the player to alter their controls to their liking, some do not. Lets investigate the best and worst examples of each.

Iain 'Sessile_Nomad' Baker
Jul 9, 20207 min read


Design Sins - Taking Control Away From the Player
Some games restrict the player's agency at predefined points. This is jarring and there are better alternatives. Let's investigate...

Iain 'Sessile_Nomad' Baker
Jul 8, 20208 min read


Design Sins in Video Games: Top Loading Level Design
Some games start out strong, but are weak at the finish - AKA 'Top Loading.' We look at this Design Sin, and how to fix it.

Iain 'Sessile_Nomad' Baker
Jul 8, 20208 min read


Design Sins in Platform Games
Some platform games are marred by multiple 'Design Sins'. Let's take a look the the ten worst offenders.

Iain 'Sessile_Nomad' Baker
Jul 8, 20207 min read


Design Sins (and Pet Peeves) in Shoot 'em Ups
Some Shoot 'Em Ups could've been great, but weren't due to 'Design Sins'. We investigate the ten most annoying and how to fix them.

Iain 'Sessile_Nomad' Baker
Jul 7, 20208 min read


I’m a Save Scummer and Proud!
Save scumming is not only great, it is sometimes necessary. let's find out why.

Iain 'Sessile_Nomad' Baker
Jul 7, 202010 min read
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