Horror Games 101 Part 4: How Aliens Vs Predator 2000 Creates Three Unique Fear Factors - NSFC

Updated: Feb 15

Aliens vs Predator Classic 2000 image from Gog.com
Aliens vs Predator Classic 2000 image from Gog.com

Welcome back, everyone. In the last article, we saw how developers can create fear by limiting the player's senses. In this, we will investigate what happens when this is combined with other fear-inducing gameplay mechanics.

Familiarity Breeds Terror

One simple way of making a game truly terrifying is to base it on a terrifying existing Intellectual Property. The player will be ‘primed’ to feel afraid right from the start, due to their prior experience with the source material.

Few games do this as well as the Aliens vs Predator trilogy, which combines two of the most terrifying creations in modern science fiction.

H.R. Giger’s biomechanical, psychosexual nightmare was designed to be both terrifying and unnerving, by playing on our subconscious fears.

Stan Winston’s Predator subverts our quaint beliefs regarding civilisation, by portraying an intelligent opponent that is technologically superior to humanity, whilst behaviourally remaining a ‘savage’.

Anyone familiar with either the Aliens or Predator franchises will know that to be a human in their presence, even a heavily armed one, rarely ends well. And this is the situation you will find yourself in when playing as a human in any of the three main Aliens Vs Predator games.

All three games feature three separate campaigns, each campaign is unique to each species. Therefore, each has a campaign where you try to survive as a Marine, hunt as a Predator and propagate as an Alien Xenomorph. This creates three very different gameplay experiences, with three equally different levels of fear.

Of the three titles in the series, Aliens vs Predator Classic 2000, Aliens vs Predator 2 and Aliens vs Predator (2010), the first is often regarded as the scariest and will be the focus of this article.

The three campaigns are made different due to the very different abilities of the three species. All other gameplay mechanics remain the same. It is how each species interacts with these mechanics that makes all the difference. We will go through each in turn.

The Marine

Aliens vs Predator Classic 2000 Marine Episode 1 Derelict

Video by hankmanGTA

Playing as a Marine is absolutely terrifying. Of the three species, we humans are the most dependent upon technology to hold our own, as we are the least physically able.

The Marine is the slowest of the three, so running away is never an option. He is also the most tied to the built environment as his jumping and climbing abilities are poor, to say the least. Therefore, he is dependent on ladders, stairwells and lifts/elevators to travel vertically.

Fall damage is also a major concern when playing as a Marine, so you will have to watch your step.

As you would expect, he is also the weakest, with no melee combat to speak of. He also possesses the worst vision of the three, being dependent upon visible light.

To aid this he can throw flares, however, doing so will give away your position. Worse yet, the area they illuminate is very small and they burn out quickly.

He is also equipped with passive Night Vision Goggles. These are less than ideal, as the image is grainy, monochrome and sudden bright light sources, such as the flares, muzzle flashes and explosions, will ‘white out' the screen making it even more difficult to see. The NVGs also prevent the use of the Motion Tracker and disable the tracking of the Smart Gun, which is arguably the marine’s best weapon.

As such, you will rarely see an opponent before it has seen you, and your awareness of your surroundings is often compromised.

Flat, open and well-lit environments become your best friend.

The Motion Tracker does give you an edge by allowing you to detect moving objects beyond your line of sight. However, it detects all moving objects, and so throws off ‘false positives’ which only serves to increase the fear factor. Secondly, it cannot detect stationary enemies lying in wait. Until you realise this, it may provide a false sense of security, making the ambush even more shocking.

As a Marine, you will be mostly fighting Xenomorph Aliens, which as in Minerva and System Shock 2, are randomly spawning and randomly roaming. Put simply you will never have the initiative, and you will never feel safe.

The Predator

Aliens vs Predator Classic 2000 Predator Episode 1 Waterfall


Video by hankmanGTA

Aliens vs Predator Classic 2000 Predator Episode 3 Vaults

...or Hunted

Video by hankmanGTA

Playing as the Predator is an interesting middle ground between the Marine and the Alien. Physically you are superior to humans but mostly inferior to Xenomorphs.

You are faster than humans and can jump higher, allowing you to escape from combat when needed, and to hold the high ground from which you can ambush them. You can survive falls from a much greater height than the Marine, so jumping down from the high ground to attack is a good option, however, falling too far is still fatal.

However, you are slower than Aliens and are more tied to the physical environment than they are, so running from then is usually not an option.

You are stronger than humans and can easily defeat them in melee combat, but you will struggle against Aliens. This is especially true if you encounter more than one at a time, or if you encounter one of the stronger casts, such as a Praetorian or Predalien.

As you would expect, playing as a Predator grants you the multiple vision modes and cloaking ability as seen in the movies. However, this too is a mixed bag, as the three vision modes are species-specific.

They make the target species stand out against the background, but the other species will be less visible than normal. What’s more, the tracking abilities of your weapons only work if you are in the correct vision mode for the target. Therefore, using a vision mode makes you more effective against one species, but more vulnerable to the others.

Overcoming this involves switching between modes to maintain situational awareness, and hoping you can switch between them quickly enough when you are ambushed.

The cloaking device gives you a clear edge against humans, but it is useless against the Aliens, who hunt via smell.

As such, flat and well-lit environments are largely irrelevant when playing as a Predator facing humans, but are still an advantage when facing xenomorphs.